Index

EXPL-32 Sources  

Sources. The sources for EXPL-32 are available here:

1. EXP-32 Project Sources.

2. Fountainware Libraries and Objects.

Compiling EXPL32. EXPL-32 is written in Delphi, Version 6 Professional. It is uses an extensive set of Delphi libraries and objects that have developed for by Fountain Computer for various applications. These consist of more 70 Visual Objects and more than 100 library files. In addition, there are several non-Fountain Computer libraries that are used by the Fountain Objects and Libraries and they must be present before they will compile. Here are the steps necessary before the program will compile:

1. Delphi-6 Professional. EXPL32 was written using Delphi-6 Professional. It is highly advisable that you use Delphi-6 for EXPL-32. I have tested the sources, libraries and objects under later versions of Delphi and minor modifications are required to make it work. Unfortunately, I don't have the time to package or maintain the sources for later versions of Delphi. If you have experience with Delphi, Delphi Components and the Delphi VCL, you should be able to make it work under later versions, but I cannot provide any support for the process.

If you don't have access to Delph-6, Delphi 7 might be an option. Delphi-7 is very similar to Delphi-6 and is distributed as a bonus on versions like XE4. Click here is a link to information about getting Delphi-7.

2. Installing Libraries and Objects. The Libraries and Objects zip file contains two directories: "FountainLib" and "FountainObjects." These directories should be copied to the working directory for Delphi. The location varies depending on the version of Delphi you are using and the version of Windows you have on your computer. Under Windows XP and early versions of Delphi, the working directory will usually be in "C:\Program Files\Borland\Delphi 6."

3. Setup Delphi Paths. In order for Delphi to compile the program, it needs to be able to find the FountainLib and FountainObjects files. You do this by adding the "paths" to these folders the "Library Path" in Delphi. In Delphi 6, you can add items to the Library Path by selecting "Tools->Environmental Options" from the Menu Bar. Next, select the "Library" tab. Finally, press the button with the three dots [...] next to the right of the Library Path box and follow the Help instructions. You should browse for and add the following paths:

\FountainLib
\FountainObjects
\FountainLib\OpenGL
\FountainLib\PNGLib
\FountainLib\GIFLib
\FountainLib\TGALib
\FountainLib\OpenGL\GLXMLFile
\FountainLib\OpenGL\GLXFile
\FountainObjects\Registration
\FountainLib\XEDLib
\OpenGL\LightingDialog
 

4. Add Objects to Component Palette. In order for Delphi to compile the program, you also need to have a number of Fountain Components on the Component Palette. You do this by selecting the "Component->Install Component" option from the menu bar. Now press the "Browse" button next to the "Unit FIlename" box  and the Pascal Files listed below. You can select multiple files by holding down the Control Key and click on the files you want.

Autobttn.pas, ChmHelper.pas, BitCursor.pas, CheckBoxExt.pas, CheckedGroup.pas, CodeEditor.pas, CmdLine.pas, Colorbar.pas, CommPort.pas, Compass.pas, ConsoleWindow.pas, ContextMenu.pas, ImageUndoer.pas, DottedBox.pas, DropController.pas, FrameCount.pas, FXCombo.pas, GLViewer.pas, GPSReader2.pas, GPSReader.pas, Graphbox.pas, ImageEx.pas, ImageList.pas, Progmon.pas, LinkLabel.pas, Magnifier.pas, NTPClient.pas, Onoffbox.pas, PaintBoxEx.pas, paintpan.pas, Plotwind.pas, POSGRID.PAS, PrecisionClock.pas, PrintPreview.pas, Registrar.pas, RegistrarReg.pas, subtimer.pas, Reopen.pas, Scrllwnd.pas, ScrollBarWindow.pas, ScrollEditor.pas, SelectBox.pas, SIZEADJUST.PAS, SIZLIMIT.PAS, Spectrogram.pas, ZipperLib.pas, TreeViewEx.pas, Trkruler.pas, VectorSpin.pas, Waveread.pas, XEDCNTRL.PAS, XedScrn.pas, xopendlg.pas, XSCROLL.PAS, SpinButtons.pas, EditSpin.pas, Realspin.pas, intspin.pas, Quadspin.pas, Datespin.pas, Degspin.pas, FlexGrid.pas

When you've finished adding all the files, press OK and the "Package" Tool will be displayed. Press the "Compile" button. After it has finished compiling, there should be a new section on your Component Palette called "Fountain."

5. Finishing Up. Unzip and copy the EXPL32 source files to a folder in your Delphi work directory. Now open project file You now should open the EXPL32 project "EXPL32.dpr" in Delphi and compile the project.

6. Some Additional Notes.

a. Help Files. The Help files for this project are written in "Help and Manual" which is available here.

b. Stub File. To generate a stand-alone XPL programs EXPL32 uses a precompiled EXE program into which the I2L code is injected. This precompiled programs is called the EXE Stub and it is a separate program that is found in the "ExeStub" directory. If you make any changes to the EXPL, you must recompile this program and make sure there is a copy in the same directory as the EXPL32.exe.