intrinsic-158 Add3DRectangle

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158: Add3DRectangle(Handle, X1,Y1,Z1, X2,Y2,Z2, X3,Y3,Z3, X4,Y4,Z4, Color);


This intrinsic adds a rectangle to an existing mesh. To insure that the rectangle is always a convex hull, the rectangle is converted to two triangles.



Handle. This argument is an integer handle created by the Add3DObject intrinsic. It specifies the mesh to which the rectangle is added. The handle must refer to a Mesh object.


X1,Y1,Z1, X2,Y2,Z2, X3,Y3,Z3, X4,Y4,Z4,. These 12 items are real values that specify the X, Y and Z coordinates of the four corners of the rectangle.


Color: This is an integer value that specifies the RGB Color of the rectangle.