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186: Set3DTextureFlags(Handle, VarIndex, Enable);
This intrinsic sets various texture flags associated with a texture applied to a mesh by the Set3DTexture intrinsic.
Handle. This argument is an integer handle created by the Add3DObject intrinsic. It must be a mesh handle that specifies which mesh the Flags apply to.
VarIndex. This integer value specifies which Flag is being set.
0 = Enable. This flag enables or disables the current texture.
1 = Highlight. This flag adds specular highlights to the surface of the texture.
Enable. This is an integer Boolean that enables or disables the flag specified by the VarIndex value described above.